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HeroClix

HeroClix utilizes the combat dial system created for Mage Knight, which keeps track of a figure's game statistics via a rotating dial in the base. As the figure suffers damage, the dial is turned to reveal new stats and special abilities. HeroClix was designed to appeal to comic book fans, players of wargames, and collectors. The base set, Marvel's Infinity Challenge was released in 2002. The original HeroClix figures were all from comic books printed by Marvel Comics, but later expanded to include sets from DC Comics and from various independent publishers such as Image Comics and Dark Horse Comics.

Each HeroClix figurine is modeled in roughly O scale and are fairly detailed for figures of this size. There are basic figures that each have three experience levels in the game and unique figures, plus additional convention only figures, oversized figures and limited edition figures:

Common

Rookie- Yellow

Experienced- Blue

Veteran- Red

Unique- Silver

Limited Edition - Gold

Super Rare

The rarer the figure, the more powerful it is and has various statistics associated with it:

    • Attack Value
    • Defense Value
    • Speed
    • Damage
    • Range
    • Point Value
    • Rarity


These statistics are all printed on a dial that serves as the base for the miniature. When a piece takes "damage", its base is turned a number of "clicks" clockwise, revealing altered stats to correspond to the damage it has taken. Most damage weakens characters, although some actually get stronger when wounded, to represent a transformation or rage.

Pieces have point values representing how powerful they are. Opposing teams are restricted to a predetermined total point value, which is usually a multiple of 100. Near the Number of damage dealt is the range and how many times they can attack, which is shown with a number with one to three lightning bolts next to it.

Battles are played out on maps, overlaid with a grid of 35 mm x 35 mm squares. These maps come in two different sizes 3 ft by 3 ft or 2 ft by 3 ft (with the exception of the Marvel Universe Starter Map which was 13 by 13 squares). The maps used are of different locations found in a typical comic book story.

A character cannot be on the same team as his or her arch-enemy. A character and their arch-enemy have the same color base, so that their relationship is easy to spot. 


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